Tuesday, February 27, 2018

Reclaiming Weaslinor

After PRIME gathered their forces, they marched into Weaslinor.  With the aid of Niesce, the armies were able to make good speed through the treacherous terrain and come face to face with their counterparts.


Western Weaslinor
Having been informed that a large army moving towards Weaslinor.   Lizard King Kepesk and his tribesman lurk beneath the murky waters, waiting for the chance to ambush the would be liberators of Weaslinor.

Baron Bolton proposed that the 3rd Division who once served under Garfarion to lead the way.  But Lady Vedwyr refused to consign the 3rd Division to such a fate.  She believed that they followed the wrong leader and should be given a chance to redeem themselves.

As the commander of the Salderian Battalion, Lady Vedwyr insisted that she and House Vedwyr take the point.   Her decision proved to be unpopular with House Bolton, House Salvatine & 1st Division.   But this earned her the respect of many others.    Lady Michelle & Arianna was so impressed that they offered to join her vanguard.  The Crown Prince reluctantly followed his fiancee's lead.

As the humans drew closer and the Lizardmen sprang their ambush.   They tore into what little is left House Vedwyr but are held off by Salderian heroes.  The Grey Falcons, a mercenary Osengraen cataphract unit charged into the Lizardmen but was unable to reach Lady Vedwyr and her Vanguard.

As the rest of the Salderian forces mobilize to reinforce their vanguard, they Hydras rising from the murky depths to flank them.  The 1st Division formed a bulwark and prevented their flank from being overran.   While House Salvatine, House Bolton & House Maximillian covered the other flank.

Imperial Agents attached to the force, scouted out the place in advance and found a suitable spot for the Cemyraen Fusiliers.   The Cemyraen Fusiliers made a firebase out of the position and provided gunfire support to wherever was needed the most.  The Black Wyverns that attempted to dislodge the Fusiliers were knocked out of the sky by the Cemyraen gunpowder and Salderian crossbow bolts.

With the support of the 3rd Division, the Grey Falcons were able to push through the Lizardman horde and link up with Lady Vedwyr & her vanguard.

The presence of the College of Magi wizards reduced the Lizardmens' advantage significantly after nullifying what the Hydras brought to the table.  Initially it seemed like the Lizardmen had the upper hand but the situation quickly turn around.

 Lizard King Kepesk called for a retreat and subsequently attempted to use guerilla tactics to harass the Salderian Battlation.  The battle lasted for several more days before Imperial Agents figured out the Lizardmen's ambushing patterns.   Shortly after, Lizard King Kepesk was captured by the Salderian Battalion.


Eastern Weaslinor
Lord Mayor Viktor had anticipated Grigor's next move and rallied his men and prepared to repel the army marching upon them.   Loading his cut throats and veteran brigands into barges that could traverse the marshes.

Commander Kydrien, in charge of the coalition forces knew this to be a difficult fight.  There were too little dry land to fight on and his forces would struggle to close in.   He kept his mercenary company on dry land as much as possible and his personal team of elites joined with Evelyn would close in with combination of ingenuity and magic.

While Kydrien and his elites kept the Cutthroats distracted.   The Weaslinorian Bear Calvary charged into Viktor's forces and fought to a stalemate until remnants of the Blood Corps and Goblins of Blood Tree Tribe joined ranks.

Viktor dispatched more of his battle barges to encircle Kydrien's forces.  But Crastul provided magical support allowing Tarvellein's Daughters to close the gap.   The scantily clad dark elven battle maidens momentarily surprised the Viktor's veterans and tore into them.

But Viktor was ready for this outcome, he gave orders for the siege engines to bombard the frontline, sacrificing his own men in the process.   But the siege engines never fired.  Shadow Hand saboteurs had rigged the war machines to fail few hours before hand and sprang an ambush when the Viktor's engineers tried to repair the siege engines.

Viktor's rear guard was numerically superior to the small Shadow Hand force of assassins and rogues.  Confident that they could rid the saboteurs, the rear guard charged into battle.  Only to be met with a crazy warrior clad in bronze platemail.   As the battle progressed, Brindletongue got more and more excited and transformed into his true form.   The Bronze Dragon tore apart the Viktor's rear guard.  Seeking more challenge he charged forward and engaged Viktor and his elite guards.

Desperate to win at all cost, Viktor now sends in all of his men but they were insufficient.  The Air Ship provided by Crastul bombarded Viktor's forces, allowing Kydrien and the Legion of the Black Rose as well as the Weaslinorian Bear Cavalry to push through.

The coalition forces plows through the remnants of Viktor's forces and scored themselves a decisive victory.   Kydrien knows his job is not done yet.  With Kartassa just beyond the borders, he orders his forces and the Weaslinorian Veterans to reinforce the fortifications once occupied by Viktor's forces.


Northern Weaslinor
Having received the warning from Czernobrog, Mihaela prepared for the invaders.  The Baroness and her necromancers raised an even larger undead army to defend their domain against the self righteous crusaders.

Emeris leading the sizable Uzaraen forces marched into northern Weaslinor.  Giving prayers to the Seven Saints as well as the Primordial Gods allowed them to move on water when needed and reach the Baroness domain before they can be fully prepared.

As the two forces meet on the battlefield, Emeris arrogantly proclaimed to Mihaela that she and her undead will be summarily purged.   Baroness Mihaela was exceedingly proud and defiant, refusing to yield so easily.  She sent forth her massive undead army to overwhelm the Crusading Forces.

Uzaraen and Freelander forces peppered the undead with barrage of arrows with no results.  The undead war host closed in with necromancers behind them pelting the Crusaders with arcane & eldritch magic.  Meanwhile, Uzaraen Life Clerics blessed and patched up the Crusading Force where they can.   Eventually the undead warhost closed in.  But Emeris had placed the common mercenaries in the front who bore the brunt of the undead onslaught.

As the mercenaries broke their ranks, Emeris ordered the Freelanders to charge in.   Alanis resenting the way Emeris used the mercenaries and the Freelanders as fodder, charged in as well.

The Freelander force lead by Alanis met the undead warhost head on and was quickly overwhelmed.  
 Confident with her undead forces, Baroness Mihaela ordered them to charge in and encircle the Uzaraen army.

Emeris has been waiting for this opportunity.  She ordered her Paladins to charge forth and her War Clerics to provide the Crusader Mantle for those that closed ranks with the undead forces.   The Uzaraen forces quickly overwhelmed the weaker undeads.   The ruse paid off, the undead fodder torn apart by blades that radiants holy fire and exposed the Baroness's lieutenants.   Uzaraen forces tore into the necromancers and put an end to their undead summoning.   They then advancing towards Mihaela's forces.

But the Baroness is no pushover, she unleashed her devastating magic upon the Crusading Forces and ordered her more powerful undeads to do battle with the Crusaders.  Powerful undead clashed with Uzaraen mundane forces.  The Paladins and Clerics gave an edge but Baroness Mihaela's potent magical powers meant both forces are now equal.

But Emeris still had a trick up her sleeve.  She had her clerics attached to Corawynian forces and the Corawynian Paladins on horse back charged in from the flanks, plowing into the powerful undead warhost.   As if that wasn't enough, Corawynian Pegasus Knights dived into the battle making a beeline for the Baroness.   Alanis, knowing how extreme and fanatical Emeris can be, rushed towards the Baroness hoping to save the Lich from being exterminated by the Corawynian Paladins.

Baroness Mihaela put up a strong fight but was eventually overwhelmed and captured by the Crusading Forces.  True enough Emeris wanted to execute the Lich on the spot but was stopped by Alanis, who knew that the Lich was more important to Grigor as an undead rather than dead-dead.

The two sisters came to blows as the Crusading Army watched on...



Southern Weaslinor
Hag Queen Barghia Morgu rallied the Cursed Denizens, Monstrous races and the Rift Monsters that she bent to her will.   She will not give up her domain so easily, her will demands that the upstarts be punished for their transgressions.



Baron Fenwick was given the honor to lead the most diverse group to battle.  He could feel the tensions between the Werewolves and the Slayers.   As well as the wood elves towards himself and his men.   The rest got off well enough on their own.   The Green Knights were known and respected by most factions and thus the Baron used them as his runners to deliver message and coordinate the war effort.

When the coalition forces finally arrived at where they thought the Hag Queen would be, they found no one there.   Puzzled by this, Baron Fenwick dispatched the Green Knights and the Wood Elf Rangers to scout out the surroundings.   A day passed, strange fog and miasma began to rise from the ground.  It was not before long that the Hag Queen's forces surge from the mists. 

This effectively prevented the High Elven Archers from doing what they did best. Humanoids of various races that were corrupted by the Rift's power soon clashed with Dunswetch army positioned at the frontlines.  Baron Fenwick and his men rushed to the frontlines to repel the attackers. 

From the mists, more Cursed Denizens surged out and struck at the flanks of the coalition forces and were met by High Elven Spearmen on the left flank and the Slayers on the right flank.  The Werewolves lead by Frederick joined the battle and helped the High Elves repel the attackers.

After a hard battle, the mists clear and entirety of the Hag Queen's army is revealed.   The Hag Queen has surrounded them.  Cursed Denizen in throngs of hundreds charged forwards.  Behind them are Ogres supported by their more developed cousins.   Horrific monsters from the Rift in all shape and sizes marched forward, supported by several hags.

At the distance, Wood Elven Scouts and Green Knights are fighting a battle of their own, cut off from the rest of the coalition forces.  The Wood Elves were in a superior defensive position but will not hold for long.  While the Green Knights are trying to fight their way back to the main group.

Hoping to mend the gap between the Wood Elves and the Salderian Empire.  Baron Fenwick lead his men and fought their way towards the Wood Elven Scouts while the rest of the army try to reach Green Knights.

The main coalition force met the monstrous hordes head on and was stuck in a pitched battle, Monstrous creatures of the Rift scattered the Dunswetch soldiers but were met with Wood Elven Treants who matched the monster's size and girth.   Dalariel and her Slayers formed a vanguard that pushed the Rift Monsters back, while the Werewolves leap over them and met the Rift Monsters with equal savagery.  As they did so, The High Elven & Dunswetch army formed a battleline and steadily repelled those that tried to flank the Vanguard.  Slowly they make their way towards the Green Knights.

Baron Fenwick's small force found themselves heavily outnumbered and very soon was mired in a pitched battle and cut off from the rest.   The Baron himself charged forward and was soon separated from House Fenwick and brave adventurers who followed him into battle.   Now, it is the right time to transform into his true self.  The Silvannon shook off the Cursed Denizens from him and unleashed a cold icy blast at the Hag Queen's forces.   Relieving some pressure from them before he took off in flight and slammed into the Monsters surrounding the Wood Elven Scouts.


Central Weaslinor
PRIME on its own is a formidable army.  But Grigor wanted to be sure, so requested Ventril to bring Vlanthraxiaz with them.  A Young Dragon who was sired by Deathmist herself.   

Karssk Bileblood mobilized his army, he is not about to hand over the Devouring Sea's domain back to the Weaslinorians.   It has been their home for hundreds of years now and it will remain so, Independent from the Dragon Isles, the Dragonborns have a chance to make this their own.   The humans shall not have Weaslinor back...

PRIME met with Karssk's Dragonborn army.  Allen, Melinda & Natasha formed themselves into fire teams and took on Karssk's ranged elements.  While Anaris laid waste to hordes that try to overwhelm them.  While Gibbet & Bryseis covered the flanks and prevented the massive groups of Drake Hounds from flanking the party.    Ventril, Breena & Frinn provided mid ranged support and covered the gaps. 

Using the Foldable Boat, the rest of PRIME could traverse the watery landscape with ease and clashed into the Black Dragonborn army.  Azool using Malcam's fury combined with Grigor's divine spells, cleared out the weaker Dragonborns.   Allowing the rest of the melee combatants in PRIME to engage with the Veteran Dragonborns.  Boris riding Leon, with Rillion & Vlanthraxiaz cut a path through the Dragonborn Veterans, allowing Doram, Grigor & Azool to take on Karssk's himself and his elite forces.

While Magda, Daniel, Trisha and David covered the flanks and prevented the main group from overwhelmed.   When Azool flew in and quickly closed the gap, throwing Karssk off.  The Dragonborn General distracted and dismayed ordered his troops at the frontline to return to him.

This allowed PRIME Fire Team to ease the pressure off the rest of the team.   And Ventril casted Arcane Gate to bring in the rest and regroup with the core team.   Seeing that the battle is lost, Karssk ordered a hasty retreat and was whisked away by their Sorcerer before Doram could finish the badly wounded Dragonborn General.

With the Dragonborn Army licking their wounds.  PRIME prepared to move onto Czernobrog himself.
 






































































































































































Friday, February 9, 2018

Wislan's Chess

INTRO
The party stepped into the doorway and the world changes around them.  They find themselves before a chessboard and several chess piece itself.  They could feel the winds of magic flowing differently in this plane of existence and knew some forms of magic do not work here.  The participants must abide by the rules of the game....


RULES
  • Wislan's chess functions similarly to real chess game.   Each type of chess piece has its own movements.  
  • A piece is captured (or taken) when an attacking enemy piece replaces it on its square. 
  • Castling is not in play in Wislan's Chess. 
  • The Chess Piece are actually Chess Golems

Turn Sequence
There are no initiative at all.   One side can only move one piece at a time.   Once a player/side has moved, then it is the other player/side's turn.  This repeats until the game has ended.

Movement
  • Each Square is assumed to be 5'
  • Each chess piece has its own movements.  King, Rook, Pawn, Bishop, Knight & Queen.
  • Player characters must take a role from the above and they move accordingly but unlike the Chess Golems, they are limited by how far the character can actually move.
  •  They are also limited by the movement of the Chess Piece's role they take on.  Example: If a character can move 30' (6 Squares), they can only move 5' or 10' (1 or 2 Squares) if they take on the role of a Pawn.

Capturing
  • A chess golem captures when attacking an enemy piece and replaces its square.   The enemy piece is automatically removed from play immediately.
  • Player characters interact with Chess Golems in a much different way.  
  • If a player assumes the role of a chess piece and successfully captures an enemy piece, the enemy piece is not automatically removed.   They enter combat and keep fighting until either side is destroyed.  The combat continues each turn even if the side did not choose to move that Chess Piece.  Vice Versa for Chess Piece capturing a Player.
  • No two piece can gang up on another.  
  • The Capturing Piece gains the following advantages:   
  1. Attacks with Advantage
  2. Gains resistance against damage dealt by the Captured Piece 
  3. Gains advantage on saving throw vs effects issued by the Captured Piece

  • The Captured Piece has the following disadvantages
  1. Attacks with Disadvantage
  2. Gains vulnerability towards damage dealt by the Capturing Piece
  3. Gains disadvantage on their saving throws vs effects issued by the Capturing Piece

Area of Effect Abilities
Area effect abilities follow the exact same rules as above, depending on whether the one who activated the ability is a Capturing Piece or a Captured Piece.   Chess Pieces that are not being Captured has the following advantages
  1. Gains resistance against damage dealt by the piece that activates the ability
  2. Gains advantage on saving throw vs effects issued by the piece that activates the ability
  3. Attack rolls against it are made with a disadvantage

Magical Effects
  • No creatures can be summoned within the Chessboard
  • No Illusions will work within the Chessboard
  • No creatures can be charmed within the Chessboard.  This means spells such as hypnotic pattern, sleep, charm person, suggestions will not work.   
  • Spells affect the terrain will not work on the Chessboard either 
  • Polymorph can be used to transform one Chess Piece to another Chess Piece.  But otherwise, it does not work the same way it normally does.

Attacking those not within your Chess Piece's reach
  • See Area of Effect Abilities

Breaking the Rules
Because player characters are not chess piece and have abilities that defy the rules of the game.  The following can occur

  • If a player character moves more than its allowed movement as that Chess Piece.  They suffer 10 damage for every square moved.   This damage cannot be resisted in any way, shape or form.  Example: A rogue with 30' movement moving 6 squares instead of only 2 squares allowed as a Pawn

  • If a player character moves in a way that is not allowed by that Chess Piece, they also suffer 10 damage for every square moved.  This damage cannot be resisted in any way, shape or form.  Example: A Knight instead of moving 4 Squares as an L.  Moves 6 Squares in any other direction.

  • Forcibly moving an enemy Chess Piece is also illegal.  If an enemy Chess Piece is moved from where it is supposed to be by the actions of the player character.   The player character takes 10 damage from every square that the Chess Piece has been moved.   Example: Grappling/moving a Chess Piece from one Square to another.   Eldritch blast pushing or pulling the Chess Piece from one square to another.

Out of Board
A chess piece that is forced out of the board is automatically destroyed.  


Promotion
A pawn that reaches the eight rank is promoted to a queen.  This can only happen if there are no queen left on that side.  In other words, there can be only one Queen.

There can be only.. one or two?
There are no limits on how many player character can be pawns.  But there are limit of two Knights, two Rook, two Bishops, one Queen and one King.  If a Knight has been destroyed, a pawn can become a knight via promotion or polymorph spell. 

Victory Conditions
A side wins if they capture or defeats the King from the opposing side.









Wednesday, February 7, 2018

The White Council - Former Members

In UC 637, an Adventurer's Guild was formed for the first time in Salderia.  It attracted all sorts of people from all walks of life.   But many would eventually drift off or retire before gaining any renown.

One group managed to attract the attention of the White Council through their deeds and adventure in Irth Ungrae.  They were eventually recruited to join the White Council and was instrumental in defeating the Daemons that poured forth from the Rift in Brosengar. 

Summoners from El'thak Jisrak - part of the Kartassan Combine, discovered the gem crystals and used them to corrupt military & religious leaders in Brosengar.    When that failed, they unleashed their experimental portal magic that linked Irth Ungrae with a plane of existence known as Acheron.  At first the Emperor of Kartassa refused to sanction this act, believing that they could conquer Irth Ungrae and reunite all human kingdoms with military might.   If Kartassa was to rule Irth Ungrae, they must do so on their own merit without being a slave to a Daemon.

This group of adventurers traveled the continent far and wide, their deeds known throughout Salderia, Corawyn, Dunswetch, Thormatoin, The Cemyraen City States to Osengrae itself.

They consisted of

Caldor Val Amaranth
A inquisitor paladin who joined the party during their formative years but left due to some differences.  The party found his methods far too extreme and often distasteful.   He later formed his own party and after gaining significant renown, returned to Uzarae and became a Bishop. 

Naal Selevaruille (Wickit)
A high elf wizard who is the brains of the party.  He often come up with ingenious methods to overcome the obstacles.  Lund once said Naal is the craftiest person he has ever met.  After defeating the Daemons at the Rift, he served the White Council with distinction and help mentor some apprentice that decided to join the White Council.   When he learn that the White Council has saved Irth Ungrae before like his party did.  He was determined to find a means to save Irth Ungrae once and for all and conducted extensive research into it.  Searching for possible dangers that would threaten the world.

Tyros Blackblade
A human battlemaster.  He was perhaps known as the most ruthless in the party and has never known mercy. When the Riftwatch was formed, the White Council wanted Davos to head it instead but Davos declined, preferring to instead settle down.   The task then fell to Tyros who has rose to the occasion defending the realm from the monsters that venture from the Rifts.

Davos Strongsteel
A human swordmaster who served as a sell sword.   He met up with the party in Salderia and traveled with them.  A quiet and taciturn warrior, he was never one to hog the glory.  His modesty caught the eye of Trissa Delaine, daughter of Earl Stefan of Brosengar.  The two eventually wed after the party saved the world.  Because of his heroic deeds, he was promoted to Marquis and entrusted to rule a portion of Brosengar fairly.   He turned down the White Council's offer to make him Lord Commander of the Riftwatch, deciding instead to focus on taking care of his family and land.   He has since passed away and is succeeded by his son.  Dravain Strongsteel.

Lund Vlastos
A human cleric, he begin adventuring career much later than the rest and was the eldest in the party.
He talks when necessary and made sure his words carried weight.   A force to be reckoned with in battle as well.   Lund is not one who shy from a fight but would stay his hand when necessary.  He declined the White Council's offer to become one of the Riftwatch's leader, stating that he has seen one too many Daemons in his lifetime.   After saving the world, he returned to Osengrae and accepted position of Arch Bishop for Temple of the Seven Saints.  He later wed an elf maiden known as Clariel Moonsong but went mysteriously vanished after their child was born.  His companions have tried searching for him but are unable to find him.


Dungar Threehorns
A mountain dwarf champion, he is known as the most unhinged of the party and his recklessness would get the party in trouble more often than not.   Also known to be the most soft hearted and courageous among the party, he would often volunteer the party for missions which they would take incredible risk without getting rewarded simply because it felt good to do good things for others.
After saving the world, he returned to the Grand Halls of Thormatoin as a Great Hero and was granted wealth and titles.  He wanders Irth Ungrae from time to time, visiting his old friends and exploring lost Dwarven Thaneholds.

Tabitha Riesling / Taretha Elluvariel
A human rogue, with a headstrong nature and a knack for knowing things.  She was smitten by Quelvallein and fell in love with him after their encounters.  She went to great lengths to get him to accept her, even had Naal transform her into an elf and took on the name as Taretha.   Despite this, Quelvallein already has someone in his heart and only saw her as a friend and fellow member of the White Council.   After saving the world, she confronted Quelvallein and was rejected.  Spurned, she leaves the White Council and decided to form her own thieves guild.   But she was approached by Tyros to be his 2nd in command.  Leaving her in charge of the Riftwatch's clandestine operations.





Saturday, February 3, 2018

THE BATTLE OF LOTHELMAR

With the help of PRIME, Emperor Marcus II Maximilliam put his plan in action.   To end the civil war, he would have to deal with two dissidents.  Grand Duke Archibald Kendall, his old friend who suddenly betrayed him and lead his son Crown Prince Eramon astray.   And the Arch Prince Frederick Flanders who have always had his eye on the position as Emperor of the Salderian Empire.
 
To do so, he requested PRIME to deal with the Grand Duke whom he believes is far more powerful than he has imagined.   He also assigned his most trusted advisors Lord Imperial Agent Tirigan Baz and Grand Master of the College of Magi, Archmage Zeveran Di'marcio to deal with the Arch Prince.  They are lead by the tournament champion, Ser Nathan Blackmoore.

   
At the Battlements
Emperor Marcus II himself will lay siege to the Capital City of Lothelmar to draw forces away from both  Ser Nathan's forces and PRIME.   He hopes that by appearing in person himself, it would make the City Defender realize that they are fighting on the wrong side.

And he was partially right, many City Guards who saw the banner of the Emperor quickly switched sides and fought against City Guards who are loyal to the Grand Duke.  The Emperor capitalized on this moment and ordered the siege engines to cease bombarding the battlements and ordered his men to charge in.  

When they did so, cavalry units loyal to the Grand Duke charged forth to lift the siege.  But the Emperor also had the aid of some of PRIME's finest followers.  

Boris having bribed Leon before hand, rode into battle with the fearsome winterwolf and tore through the forces that sallied forth from the Capital City.   Behind him, Lady Vedwyr and Lady Cara rode in with their cavalry to support the counter charge.

At the frontlines, Trisha formed a bulwark and prevented the defenders from encircling them after they pushed into the City.  While Rillion carved a bloody path of destruction with the glaive he received from Doram.   Natasha climbed onto the battlements and took out officers directing the battlefield.   

The fighting became heavier and heavier.  Griffon Knights loyal to the Grand Duke were deployed and the loyalist could not gain anymore ground.... until House Middenstand suddenly turned up with their forces and attacked the rear of the defenders.   Caught between two sides, defenders loyal to the Grand Duke broke and fled.  Those that couldn't surrendered.  But it was too late, the Griffon Knights cornered Natasha and managed to knock her out and captured her before fleeing from the battlefield.


At the Sewers
The motley bunch of troops from House Meldoram, Shadow Hand thieves, Imperial Agents and Mages from the College of Magi marched through the sewers.  Guided by the Shadow Hand, they successfully navigated the sewers and made their way to where the Arch Prince is laying siege to Lothelmar.  

Unfortunately, lady luck is not on the side of the secondary forces led by Ser Nathan.  The Arch Prince understood how defensible Lothelmar is and sent additional forces to undermine the defenses of the City.   He had hired Dwarven Mercenaries and sappers accompanied by troops of House Strongsteel into the sewers to find alternative route into the City.  

The forces of House Strongsteel encountered Ser Nathan's forces and did battle with them and knew that they could not match the numbers.   They retreated in separate directions.   Tirigan & Zeveran decided that it was too late to pull back and decided to take their chances.  Zeveran & Ser Nathan will lead the charge while Tirigan will form the rear guard in case House Strongsteel returns.

The forces lead by Zeveran & Ser Nathan pushed through and found the Arch Prince forces arrayed against them, as if they had advance warning.  They pushed ahead and fought to the very best of their abilities.   House Cordeleon and House Flanders overwhelmed House Meldoram's and dispatched them with ease. 


Tirigan and his Imperial Agents fared better but House Strongsteel forces were no slouches.  Having guarded the eastern borders of Salderia from Brosengar insurrectionist, their troops are veterans.   They kept Tirigan and several of PRIME occupied enough that they couldn't lend their aid to those the pushed out from the sewers.

Ser Nathan & PRIME on the other hand suffered for their reputation.  The Arch Prince knew how formidable the tournament champion was at combat and feigned defeat to lure him and PRIME into a trap.  After Nathan and PRIME broke House Corderleon, he had his mercenary companies surrounded them. 

The vulnerable mages from the college of magi did not get much of a chance before Tarvellen's daughters closed in on them while the Grim Falcon Company weathered the arcane assault before closing in for the kill.   Starktalon overextended its reach and Frinn desperately tried to reach her companion but was cut off from the rest.  While Magda was almost unbeatable, she could not dispatch the foes around her fast enough and was slowly cut off from the rest.   Ser Nathan and Alerialle were both cut down from a volley fire of seasoned handgunners.   When Magda fell, Breena hiding behind her keeping her fell too.

Teagan Baz got separated from his father when he was ordered to bring the wounded Earl Carravone to safety.   As the casualties mounted, Zeveran knew they could no longer win.   He ordered a tactical retreat while Brightwing, Terrence & David had fallen around him.  Gibbet barely manage to held off several Grim Falcon closing in before being taken out by ranged.  Daniel dragged the wounded towards Zeveran and hollered to Magda and Frinn to retreat but it was too late.   They were too far and too many hostiles in between.  Zeveran casted teleport and whisked all that were close to him to safety.


Tirigan along with the Imperial Agents and Shadow Hands realize the battle was lost and fought their way back into the sewers and escaped.