Monday, August 29, 2016

Session 14: Not all Nobles are bad

Date: 28th of August

Participants:
Allen - Ryan G
Anaris - Brian H
Azool - James T
Dundee - Johnny L
Vilroy - Shaun S


After spending many days in pious prayer to Saint Ardenn, Vilroy finally rejoins his companion to aid in the search for Joseph Berradine, the son of noble lady Nadia Berradine who has gone missing and was last seen at the refugee camps.

Zain is still in trance like mode meditating while Bryseis woke up with an extremely sore throat and decided to stay in tavern to rest.

The party then set off towards the nearest refugee camp to search for signs of Joseph.   Dundee & Vilroy approached the refugees and asked for Joseph's whereabouts.  While the rest stood around and watch the refugees going about their business.  Anaris spotted a scruffy looking man observing Dundee and Vilroy before slinking away into the nearby woods.   Finding him suspicious, Anaris alerted the rest of the party and they ventured into the forest to track down the suspicious man.

Allen unable to find the man's tracks then decided to track down the animals and communicate with them.   Finding a badger's tracks leading into a burrow, Allen cast speak with animals spell to commune with the small creature.   Unfortunately for Allen, the badger has been sleeping in the burrow and have not witness any "suspicious" people walking around.

Exasperated by Allen's weird and ineffective methods of finding the suspicious looking man.   Anaris, bent down and flipping over the dead leaves and scrutinize the soft soil intensely.  After about 5 minutes, he got up and pointed to north easterly direction.   Anaris then sent his hawk familiar to scout out the surroundings and within minutes located a clearing further ahead.

The party made their way there and eventually found a camp with armed men and several draft horses and wagons which they deduced to be mercenaries.   Dundee and Vilroy boldly stepped into the camp to question the men which they found to be suspicious.   The mercenaries in turn question Dundee and Vilroy's intention.  After much tongue twisting and eyeing each other cautiously, Dundee and Vilroy learn that these mercenaries opposes the current system of having nobles lord over them and they did not know the whereabouts of Joseph Berradine.

Anaris hiding within the trees made the conclusion that these may not just be mercenaries but the rebels who were raiding the supply convoys meant for the Salderian army.   Not knowing if these "mercenaries" had reinforcements hiding nearby the party decide to leave the camp.

Upon returning to Stromford, the party passed by the military training grounds and decided to report their findings to a Officer.   The officer thanked the party for the information but also cited that he required authorization before he can mobilize troops to capture the rebels or recover the lost supplies.  Anaris then dispatched his familiar to convey the same message to Carravone noble family so they can act on it.

The party continued to the second refugee camp and found another armed man named Ser Traynor looking for Joseph Berradine.  The party questioned Ser Traynor and found him to be suspicious even though he claimed to be working for the Church of the Seven Saints.  Using leading questions, they force Traynor to divulge about his intentions.   Azool's accusations eventually lead to an altercation and eventually the whole party grappled Ser Traynor down.   After stripping him of his equipment and tying him up.  Azool interrogated him but found that Traynor would not budge or sway to his side.   Deciding that they were wasting time with Ser Traynor, they decided to hand him over to the Salderian army for them to decide Ser Traynor's sentence.

While the interrogation is going on, Dundee decided to set off on his on towards the third refugee camp.  There he found that the refugees has renounced the known Gods.   Suspicious he decided to probe further and found that these refuges believed in another God which they proclaim to be more powerful than known gods.  But Dundee has other things on his mind and return to the city to revisit the restaurant where he saw his former crew, Dave Samgee at.

Arriving there, Dundee ordered a dish and asked to see the chef, as he thought that his friend would turn up.  The chef turned out to be Rordon Gamsay who accused Dundee of kidnapping his employee.   Insulted, Dundee insinuated that the dish is he was served is terrible by getting back at the obnoxious chef.

Dundee then later returned to the 3rd refugee camp and met up with his fellow party members.   The party continued their search for Joseph and learn the same things that Dundee learn earlier.   As night fell, they see the refugees setting off into the nearby woods and followed behind closely.

Coming to a hidden grotto within the forest, they see the refugees changing into robes.  These refugees informed them they are about to witness a ritual which will show the party the power of their new gods.  About several minutes later, another masked man in robes came forth along with two other followers.  With them is another refugee and Joseph being tied up.  It turns out these refugees have turn to worship something as their new god and are in fact cultists.

The party then demanded that they hand over Joseph.   The cultist reacted in hostile manner as the party's true motives are revealed.  A battle ensued and cultist encircled the party while cultist leader slit his palm and began his incantations.

Fearing that the Cultist leader would summon a Daemon into the world, the party rushed to stop him while the cultist hinder the party.   The party now fairly experienced, dispatched the cultists easily.  Allen fired an arrow that pierced the throat of the Cultist Leader.   While the cultist leader lay on the floor gasping for air, Azool stepped forward and plunged his greatsword through the torso of the cultist leader.

But as blood begin to pool around the cultist leader, glowing tendrils emerged from the wounds of the cultist leader.  It wrapped itself into an oval shape and begin to glow brightly forming a portal.

Moments later, a glowing translucent like creature resembling a polyp shimmied through and unleashed an unnatural cacophony of loud noise that pierced the eardrums of the party and they are hit with a terrible headache.  The captured refugee collapse to the floor with blood flowing out from his ear drums, eyes and nostrils. 

Recognizing the danger, Dundee unties Joseph and asks of him to flee as far as possible.  Meanwhile, Azool and Vilroy close in to engage the creature in melee combat.  The two warriors struck at the creature as hard as they could but found their attacks to be less effective as the creature de-materialize before their swords could connect with the creature and then immediately re-materialize after their blades passed through.

Both Dundee & Anaris unleashed their magics at it and found their spells sometimes passing right through.  The creature then shimmied and wave its tendrils while pulsating with light before a scintillating array of colors hit the party's vision.  Azool, Dundee and Allen are completely mesmerized by the colorful light show.   Vilroy moved to Azool to shake him out of his stupor while Anaris fought on, casting slow on the strange creature.    While this is happening, the creature struck at Vilroy with its glowing tendrils but Vilroy deflected the attack.

Allen and Dundee eventually broke out of the stupor and continued their efforts to combat the creature.  It was not long before the creature unleashed another unnatural cacophony of noise that assaulted the eardrums of the party, this brought Azool down.   Dundee called upon the divine powers of Saint Seylias to heal Azool, bringing the Barbarian back up.

The party now realize that creature's movement is severely impaired and decided to spread out.  As the alien creature slowly inched forward.   The party put as much effort as they can to dispatch the creature that is closing in.   Eventually they succeeded and the polyp like creature collapse into a glowing mess that evaporated into thin air.  By now the glow portal has flickered and shrank to a size where only a head can fit in.

Intrigued by what lies beyond the shrinking portal, Anaris sent his familiar into the portal.  The hawk zip into the portal and for a brief moment Anaris saw a landscape of lifeless grey rock with sky that is pitch black littered with glowing dots in distant space.   Several more of the alien polyp like creatures flailing their tendrils in the air, while a gigantic fish like creature swims through the pitch black skies.  Anaris could feel his hawk suffocating and immediately dismisses his familiar.

Worn out by the dangerous battle with the alien creature, the party returned to the Horny Goat to rest for the day.  Dundee discovers that his friend had not shown up to find him at all.



Campaign logs with details can be found here.

Sunday, August 21, 2016

Session 13: Scrambling for Gold

Date: 21st of August

Participants:

Anaris - Brian H
Allen - Ryan G
Azool - James T
Bryseis - Cheryl K
Dundee - Johnny L


The poorer district within the city itself.

The party now known as the Champions of Obscene finally arrives at the City of Stromford and part ways with the Carravone siblings.   Terrence the eldest of the Carravone siblings offered his thanks to the party and invited the party to his father's mansion in a couple of days.

Allen was tasked with bringing the rest to the inn while Anaris and Azool headed off to the temple district with Dundee's corpse.  After discovering the priests of Avamantos to be unsympathetic and cold and would not defy the will of Avamantos without a hefty fee to perform a raise dead ritual.

Anaris and Azool left the temple of Avamantos and came across an acolyte of Saint Seylias who tried to proselytize to them.   Anaris inquire about Saint Seylias and felt that they need to check the place out.

Seeing the acolytes of Saint Seylias to be much more compassionate for the fellow layman.  Anaris is having second thoughts about having the priest of Avamantos perform the raise dead ritual on Dundee.   The party weighing their options finally decided to pool together the gold pieces necessary to purchase a diamond worth 500 gold pieces.   At the same time also decided to visit the various artisans and vendors to get the goods and services they were looking for.

The party returned to the Temple of the Watchful to retrieve Dundee corpse before heading off to the Church of the Fallen Martyrs.  There the priestess and the clergy performed a ritual and finally brought Dundee back from the realm of the dead.

At this point, Dundee begins to question his devotion towards the unsympathetic Avamantos and felt a crisis of faith.  As the party returned to the Horny Goat to rest, a retainer from house Carravone brings them a letter, inviting the party to Carravone mansion within the City of Stromford for dinner.

The next following day, Bryseis finally dispatched some living expenses for her father and mother.  But not before dispatching three thieves who tried to steal from her.   While Dundee performed community service with the clergymen from the Church of the Fallen Martyrs.   Azool and Anaris visited the library and poured through the various books.    As the day draws to a close, the party remembered their appointment with the Earl's son and traveled to the mansion.

While enjoying the appetizers, Allen overhears a conversation between Elisa and Terrence, revealing some secrets the siblings have.   Shortly after, they are invited to the dining hall where dinner is served and is joined by the Carravone family.   The party converse with the Earl and his son while Elisa listened quietly.  But it was not long before the party talked about inappropriate and overly personal issues that embarrassed the Earl.   Bryseis shook her head at her party members and apologize for their lack of manners.   However it was already too late, Earl Darren and his son had enough and decided to leave the dining hall.   Elisa politely apologized for her father and brother before she too retreated from the dining hall.

Shortly after, Terrence returned with a chest full of gold for the party and bade them farewell.   The party returned to the inn and count their reward.  The next day as they were heading towards the adventurer's guild they witness a worried old lady whom they met earlier at the Church of the Fallen Martyrs.   Anaris approached her and was informed that her son is missing.

The party decided that this may be worth looking into and starting to make way to the refugee camps....

Campaign logs with details can be found here.

Sunday, August 14, 2016

Session 12: No plan survives contact with the enemy

Date: 14th of August

Participants:

Anaris - Brian H
Allen - Ryan G
Azool - James T
Bryseis - Cheryl K
Dundee - Johnny L


The party proposed to the town to shore up the defenses but Lieutenant Isilod informs them material to construct the palisades is in the forest which is occupied by the Goblin Horde.  Zain falls into a deep meditative coma while Vilory prayed to Saint Ardenn for guidance.

Allen, Anaris and Bryseis spoke to the townsfolk to gather what supplies they felt they might need.   Anaris's familiar returned to him carrying a note informing him that the Green Knights are now camped out near Farswell cemetery waiting for the opportune moment to strike at the Goblin Horde.

Allen then decided to scout out the forest and immediately found goblin patrol.   Outnumbered he fled back to the village to report his findings.   The party regrouped and head out to the forest north of Farswell to meet up with the Green Knight.  Together they encountered the goblin patrols and attempt to thin out the goblins as much as they can.  While doing so, they also encountered Rugmak and his tribe.

Allen and the Green Knights who were unaware of the party's dealing with Rugmak filled him with so much arrows that the goblin boss fell in one volley.   Azool immediately asked both sides to stand down in order to parley.   Fortunately for the party, the goblins were willing to parley and Dundee called upon the divine energy of Avamantos and healed Rugmak.

Rugmak provided the party with as much intelligence as he could and mentioned that he has already tried to convince other goblins desert Maggrot's army.   With the Rugmak's tribe on the party's side and the Green Knights.  They set-up ambushes and took down another of Maggrot's patrol squad.
But as the fighting went underway, some of the patrol blew their warhorns and calling reinforcements on their position.   Nearby goblin patrols that heard it immediately make a beeline towards the party.

The party with their allies focus fire on any remaining goblin forces they encountered to prevent them from fleeing before escaping back to the safety of the town.  However, some of the hobgoblins discover the dead bodies of their compatriots as the party retreated back to town.   Rugmak and Rigmork's tribe however remained in the cemetery as they felt the townfolks would remain hostile to them.   There the party regrouped and revisited their strategy to deal with Maggrot's army. 

 The party once more set off into the forest to deal with the Maggrot's army.  Allen could not find any goblins nearby.   Azool checked the forest trail for tracks and discovered that foot prints point towards the lumbercamp.  The party with the Green Knights approached the lumbercamp stealthily to avoid detection and found Maggrot has posted guards around the lumbercamp and were using it as a staging base to launch attacks on the town.

Allen crossed the river to sneak in closer but unfortunately was discovered and two squads of hobgoblins advance on his position on chasing him and one running in the direction he is approaching to cut him off.  Eventually they caught up to him and Allen was forced to run towards the direction of the town.   Meanwhile, Anaris, Azool, Dundee and Bryseis crossed the river and sneak closer towards the lumbercamp from the northside and observed.

Allen circled around and approached the goblins in the cemetery and asked Rugmak to blow his warhorn to lure the goblins out.   Rugmak did so and minutes passed but nothing happened.  Maggrot's forces did not leave the lumber camp at all.

Allen's failed attempt at sneaking into the camp alerted the goblins and they pulled all their forces to the center of the lumber camp. Maggrot did a roll call and realized many of his forces did not return from their patrols and it has been many hours.  Maggrot came to the conclusion that his forces has been waylaid and that the party could have been using the warhorns against them.   He then dispatches a small force of goblins to scout out the town.    The scouting force reports that there are no signs of defenders at the outlaying farms.  Maggrot decided against sending out patrols to ferret out the party and risk his forces getting thinned down.   He would instead strike a decisive blow and occupy the town of Farswell instead.

While Anaris, Azool, Dundee and Bryseis observed, they notice the Maggrot's army marching off towards the south.   They also discovered supply cache left behind by Maggrot's army and noticed the sword is of Corawynian craftsmanship.  The five then set fire to the supply caches and cBy then Allen regrouped with the Green Knights and had one of the rangers dispatched a familiar carrying a note to inform Terrence Caravone that the Maggrot's forces is approaching the town.

Terrence immediately mobilize all the soldiers and militias to prevent Maggrot's army from marching into the town square.  They crossed the bridge only to find Maggrot's forces had already pushed into the town from the north east.   Lieutenant Isilod with his forces held the bridge and fought against the hobgoblins that attacked them.

Allen rejoined the Green Knights forces and met up with the five other party members.  Together they rushed towards Farswell catching the battle just in time.  The Green Knights broke off from the party to aid the soldiers and militias defending Farswell.   With majority of Maggrot's forces occupied with the defenders of Farswell and the Green Knights, the party could deal with Maggrot.

Allen spotted the hooded men and recognize him as Lucas Darrowmere from the descriptions given by Rugmak and the townsfolks.   He immediately unleashed his arrows on Lucas as there is no telling what the necromancer is capable off.   Maggrot's elite guards immediately closed ranks and formed a shield wall, preventing Allen from sniping at Lucas.   The party surged forward, calling upon divine blessing of Avamantos and unleashing all forms of magic at Maggrot and his elite guards.


Maggrot's forces and the party clashed at east part of the town as the buildings around them burned.   The party put up a strong fight and just as they were gaining the upper hand.  Maggrot recalled his bugbears waiting to join the battle at the front and aid him and dispatching the pesky adventurers.

Meanwhile, the Lieutenants Isilod's soldiers were overwhelmed as hobgoblins pushed onto the bridge.  He held his own against the hobgoblins until Terrence's men at arms advance onto the bridge to reinforce his position.   One by one the town militia fell to the goblin's arrows.    The Carravone siblings commit to battle as they stood behind their men firing pistol and unleashing firebolts at hobgoblins battling their men.

After much concerted efforts, the party managed to dispatch Lucas and left him bleeding on the ground.   Maggrot and his disciplined elite guards did a number on Azool and cut him down.  The bugbears rushed towards Allen and surrounded him.  Bryseis and Anaris continue to wear down the elite guards while Dundee defended himself from the zombies summoned by Lucas.   The bugbears tore into Allen and he desperately fought to dodge each of their blows but finally fell.  

Maggrot's advance begins to falter a little as a squad of hobgoblins fell to Carravones and their soldiers.   Elisa took the opportunity to push through and come to the party's aid.  Unleashing her magic on the bugbears that are trying to encircle the remaining party members.   They make a beeline towards her and closed in.  Morningstars tore through her gown leaving bloody and messy wounds.  Terrence seeing her sister wounded, rushed in and left his men and the Green Knights to deal with Maggrot's army.

The battle raged on and Maggrot's forces took down Dundee and Anaris but not before two of Maggrot's elite guard falls in battle.   Azool was brought back by Dundee's and Bryseis healing magic and put himself between Maggrot and Bryseis.  Allen with an iron will pulled himself together despite his grievous injuries, struggled back up and unleashed his arrows at Maggrot.   Elisa unleashed her magics at Maggort but it did not seem to deter the Hobgoblin Warlord from tearing into the party.    Terrence finally reached his sister and put himself between her and the bugbears, blasting away with his pistol.

The battle raged on and Maggrot and his remaining guards focus their attention on Azool and brought the hardy barbarian down again.   Bryseis was next to fall.   As David Valorous heard the scream of his former companion, he pulled his sword out from the guts of a dying hobgoblin and ran towards the party, joining the party's desperate battle to defeat Maggrot.

The bugbears tore into Terrence but he held his position and defended Anaris and Elisa as they pelt Maggrot with their magics, finally taking down the last two of his elite guards.   Allen continued to rain arrows at Maggrot as Maggrot faced David Valorous.   The two fought for a brief moment but David was no match for Maggrot and fell in battle as well.

But this brought Allen and the trappers enough time to join the fray.  As they wore down Maggrot and his remaining squad of bugbears.   With Maggrot falling in battle, the rest of the bugbears broke and quickly fled from the field of battle.    Allen surveyed the battlefield and found that Dundee has bled out and passed from the world of living.  Azool, Bryseis and Anaris however clung on and the survivors managed to resuscitate them before they bleed out.

With the battle won, the townsfolk once again rejoiced but also lamented for the loss of several friends and neighbors.   The bloodied Terrence congratulated the party on their success in defending Farswell from being overrun and urged them to visit him in the City of Stromford when they are ready.   The battle weary party simply nodded and headed off to the tavern to rest and recover from their injuries.

Campaign logs with details can be found here.

Tuesday, August 9, 2016

Session 11: Hostile Negotiations

Date: 9th of August

Participants:
Zain - Daniel N
Anaris - Brian H
Allen - Ryan G
Azool - James T
Bryseis - Cheryl K
Dundee - Johnny L

The man with Corawynian accent proposed to Dundee that the party should join them instead.  Dundee tried to persuade the mercenaries to give up on their attempt to forcefully bring the Nobles away by luring them with promise of a gold mine elsewhere.  The mercenaries distrustful of Dundee asked of him to come closer to give them a map of the gold mine.  Anaris followed behind but is watched closely by the rest of the mercenary guards.  The situation is growing tense.

Meanwhile Vilroy is gripped with paralysis as the voice speaks to him.  He kneels down immediately and prays to Saint Ardenn to repel the voice speaking in infernal.

Azool woke up to find his companions have already left without him.  Green Knight Jack, informs Azool that his companions have only left an hour earlier.  Without hestiation, Azool ran after the party and is quickly on the forest trail to catch up with the rest of the party.

Dundee attempt to convince the mercenaries to leave was not taken kindly, as he drew out his Hammer "Benevolence", the mercenaries struck at him.  The situation has escalated into a fight, the Carravones unsure who to trust decided not to commit to the battle first.  Immediately, the slicked hair man with the Corawynian accent, whispered melodic incantations and soon the leader of mercenaries felt his movements quickened.  He rode forward with swift brutal slashes with his greatsword almost cuts down Allen.  The battle begins in earnest as Anaris blasted his spells at the mercenaries but did little to halt their advance.

The battle flow against the party as one by one they fell.  Dundee fell to the slick haired man while Zain was cut down by the mercenary leader.  At this point, the severely wounded Allen ran towards the Nobles and yelled at them to help.   The Nobles seeing the Green Knight aiding the party decided that the party was perhaps trustworthy and committed to the battle.   Retainers serving the Carravones surged forward to engage the mercenaries.  Just then, Azool arrived at the field of battle and cleaved his way through the rear of the second mercenary group.  Holding the second group long enough while the first group is being dispatched by the remaining party members and the retainers of House Carravone.

The tide of the battle eventually turned, even the mercenaries reinforcements did nothing to change the outcome as one by one their commander officers fell in battle.  The remaining mercenaries and their bandit allies surrendered to the party and the Nobles.   Azool interrogated the mercenaries and discovered that many of these were actually Salderian Soldiers who deserted the army and turned to banditry.  He then coerced them into surrendering to the party and turn the deserters over into the Noble's custody.

As the battle came to a close.  The party along with the Green Knight introduced themselves and stated their purpose.  The nobles introduced themselves as Terrence & Elisa Carravone.   Their father is Earl Darren Carravone who is currently making preparations to move their troops to the western border of Salderia to deal with the Freeland Separatist.

The party earning the slight trust of the Carravone siblings are then invited to stay for the night to rest up before setting off to Farswells.   The party is invited to dinner and as the Nobles asked to know more about the party, Bryseis sings a ballad depicting their adventure so far.  Intrigued, Terrence Carravone asked Bryseis what their party name is and she informed him that they are known as the Champions of the Obscene.  The young nobleman arches his eyebrow in incredulity.  As the night wore on, Dundee retreats to his chambers, Zain remains meditating in his room and Bryseis continues making small talk with the Nobles.  Anaris and Azool finds the library and spends sometime in it browsing through the books.

Morning arises and the party along with House Carravone's retainers and soldiers began to march towards Farswell.  At the sight of such a large group of armed men, the goblins setting up ambushes along the trail simply fled in terror.   A few days later, the party arrived back in the town of Farswell to discover that the outlying farms has been sacked and several of the farmers, soldiers and constables have been slain while defending the town.   The party is then informed that the goblin horde raided the town several times and have now taken over the lumber camp that is situated north east of the town.

Allen decides to set off and scout out the goblin horde's strength and discovers that the goblins vastly outnumber the party and their newfound allies.  He returns to the party in Farswell and informs them while looking up the townsfolk to see if he can procure more aid to deal with the goblin and is joined by Bryseis.  They catch up with Alep Coppertink who revealed that he has invented something from the remains of his automaton and presents the party with the Shock Gauntlet.

Meanwhile, the rest of the party discuss their option and prepare to take on the goblin horde lead by Maggrot.

Campaign logs with details can be found here.

Sunday, August 7, 2016

Session 10: Whose side are you on?

Date: 7th of August

Participants:
Zain - Daniel N
Anaris - Brian H
Allen - Ryan G
Bryseis - Cheryl K
Dundee - Johnny L
Vilroy - Shaun S



After resting up, the party sets off to seek the aid of Noble House Carravone in order to face the threat posed by Maggrot's goblin horde with exception of Azool. The Barbarian having expended too much energy in the fight earlier on fell into a deep sleep and none of the party members could wake him up.    Seeing that he is in the company of the Green Knights, the party felt that he should be in a safe spot and so decided to take off first.  Accompanying the party is Larson Macgee, a Green Knight who will guide the party to the Carravone's Summer Retreat in Forest Calden.

After several hours of traveling, the party sensed not so subtle foot steps approaching their position and readied themselves.  Dundee & Anaris weaved protective magic over themselves and their allies while the rest took defensive position.   It was not long before they found themselves surrounded by Bugbear Assassins dispatched by Maggrot to bring the party in.   The party has been encircled by the bugbears.

As the bugbear leader sized the party up, he barked at them and attempt to intimidate the party into submission.  But the party would have none of it and returned with witty retorts.  This incensed the bugbear leader who commanded his henchmen to singled out specific party members, especially Anaris & Allen, who were responsible for the most of casualties sustained by Maggrot's goblin horde.

The battle began in earnest and Anaris was the first to fall, followed by Larson, Gibbet and eventually Zain.  All the while, Vilroy stood his ground while keeping the bugbear leader focused on him.  The battle grew more desparate and both Dundee and Bryseis channel their divine and musical magic to heal their allies which slowly turned the tide of the battle.   Vilroy called upon the divine might of Saint Ardenn and struck a fatal blow to the bugbear leader and Allen ignoring the bugbears wailing on him finished off the leader with an arrow to the head.   Eventually the bugbears lost the moral and began to flee from battle.  One was not so lucky and was captured by the party.  The party interrogated him for a brief moment before deciding that the bugbear would be more of a hindrance and at the behest of Vilroy and Dundee.  They decided to tie the surviving bugbear to a tree.

Seeing as the Carravone's Summer retreat is not too far, the party decides to push on despite their injuries.   As they got nearer to their destination, they began to hear sounds of fighting in the distance.
After some preliminary scouting done by Zain and Allen, the party arrived to intervene.  Their presence drove off the goblins.   After witnessing the armed men finishing off a defenseless hobgoblin lying on the ground they grew suspicious of armed men and began questioning them.

The armed men claimed to be working for Carravones but could produce no proof and became agitated when questioned.  The leader of the armed men eventually left with their wounded in anger while the party continued down the trail towards the Summer Retreat.

The party arrived and expected to find armed retainers of the House Carravone guarding the entrance.  But what they found was more of the armed men who is now having a stand-off with what appeared to be the Carravone siblings and their retainers.   Making the presence known, the party wanted both the Carravones and the armed men to cease the stand-off.   When it was apparent that the armed men would not comply, the party requested them to leave.

This turn into a shouting match where the leader of the armed men and his companion a slick haired men with thick Corawynian accent to hurl insults at the party.  Bryseis relished in hurling insults back at the armed men while Vilroy tried to be a voice of reason.  Dundee participated by being patronizing to the armed men.   This continued until the armed men that the party met earlier has caught up with them.    The party having expended much of their energy fighting the bugbears earlier proposed to the armed men that they should settle this mano-a-mano, instead of senseless blood shed.

Secretly, the party was buying time and hoped that Azool will wake up from his slumber and rejoin the party.   Meanwhile, the armed men considers the party's proposal....


Campaign logs with details can be found here.

Monday, August 1, 2016

Session 9: Deadly Meal

Date: 31st of July

Participants:
Zain - Daniel N
Anaris - Brian H
Azool - James T
Allen - Ryan G
Dundee - Johnny L
Vilroy - Shaun S



Dundee in search of adventure and fortune has found himself in the Empire of Salderia.  After helping the villagers of Fishale, Dundee traveled south and found himself accosted by highwaymen.  Fleeing from them, Dundee ran into the forest and spend several days trying to find his way to the nearest settlement.

But it was not long before he crossed path with the goblins that have taken over the forest.  As Dundee was trudging through the forest, he found the floor giving way and fell into a pit.  Caught by surprised he let out a loud scream before landing on his bottoms.   As he picked himself up, Dundee could hear foot steps around him and they seem to be approaching fast. 

Elsewhere, the party that split up several days ago has heard a scream coming from the north side. Intrigued, Zain, Azool & Gibbet approached cautiously.   Dibbler and Bryseis trailed off and did not follow as closely.    While Vilroy charged forward with Allen and Anaris following closely behind.  

It turns out that the trap was intended for the "Heroes of Farswell" and as Dundee climbed out of the trap.  He found himself surrounded by several goblins and hobgoblins that formed the patrol that is out looking for the party.   At first the goblin patrol thought Dundee might be the Dwarf that they are looking for but Dundee managed to convinced them that he is not the dwarf they are looking for.

The goblins seeing Vilroy charging into the clearing, threaten them to cooperate and come with them to see their Warlord Maggrot.  But neither Dundee nor the party cooperated and a fight broke out with Dundee taking the side of the party.   Outmatched, the party swiftly defeated the goblin patrol with the remaining goblin chieftain surrendering before the might of the party.

The party bounded and gagged the goblin chieftain before tossing him into the pit along with the corpses of his patrol members ensuring that they would not bring reinforcements.

Dundee decided that there is strength in numbers and decided to tag along with the party.   The party sensing that he is a priest and they are in need of a someone who wield divine magic accepted him.   Together they traveled for days towards Fort Calen and was beset by dangerous monsters in the forest.   Unfortunately for the monsters, the party was too well armed and quickly dispatched the otherwise deadly monsters with quick succession.

At last the party arrived at Fort Calen but found it deserted.  Upon investigation,  they found that a several dead bodies some wearing the uniform of the Green Knights and the remaining are those of the goblins.   They concluded that a battle must have occurred between the Green Knights and goblins.   While searching the place, a few within the party with keen hearing sensed some shuffling of foot steps within the main fort and went forth to investigate. 

Dundee stepped into the Fort and found a Hobgoblin who has his blade at the neck of a badly wounded Green Knight.   The Hobgoblin demanded to know how many of the party there is but Dundee would not answer.  Vilroy stepped in to join Dundee but found a edge of a blade at his neck. A hobgoblin stepped out from behind the furniture and placed his sword at Vilory's neck.   From the second level of the main building the hobgoblins stormed out and surround the rest of the party outside.

The hobgoblin that is still holding the Green Knight hostage demanded the party to surrender their valuables.  While Dundee was trying to buy the party time.  Vilroy took a risk and used his divine powers to command the hobgoblin to drop his weapon.     The goblins immediately attacked and the party reacted accordingly, Vilroy and Dundee stepped out of the danger and avoided the slashing blades.   Azool strode forward and cleaved his great sword into a hobgoblin almost ending its life.

In the courtyard several hobgoblins unleashed their arrows at Allen as he ducked while firing his arrows back at the hobgoblin.   While Zain and Anaris sprang into action.

Back inside, Dundee advanced forward and gave the hobgoblin a tight slap across the face before he could pick up his longsword.  As his palm connected with the hobgoblin's face, he channeled divine magic into it and necrotic magic stripped away the flesh that is on the hobgoblin face.  The hobgoblin fell onto the ground writhing in agonizing pain before succumbing to his injuries. 

As Allen disappeared into the building, the remaining hobgoblins on the battlements leap down to close in on Anaris.  Zain stepped beside Anaris to help defend his companion.  As the fighting died down inside both Vilroy and Azool stepped out and dispatched the remaining hobgoblins.   Just as the fight ended, several more Green Knights appeared to have returned to their Fort.  


After some exchange the party explained to the Green Knights that they were here to seek their aid.  The Green Knights agreed as the goblins have always been a threat to the travelers and the forest.   However pointed out that their strength is low and suggested the party seek out Carravones, a noble family that is currently residing in their summer retreat South East of the Fort.   The Green Knights also cited that they would need time to clean up the place, bury their dead and leave a message for other Green Knights on patrol.    The party decided to help the remaining Green Knight tidy up the place and take the opportunity to rest up before venturing further.


Campaign logs with details can be found here.