Monday, September 12, 2016

Session 16: Aggressive Negotiations

Date: 11th of September

Participants:
Allen - Ryan G
Anaris - Brian H
Azool - James T
Dundee - Johnny L
Vilroy - Shaun


The party unable to figure out where the "key" to the empty sconce is decides to approach the rat like creatures.   They push the crudely constructed barricade into trapped areas which weigh down the pressure plates and cause the traps to be sprung, thus getting the barricade stuck.

Anaris then slam the piton into the stone walls and casted misty step to bypass the trapped area, arriving on the other side, he is greeted by rat like humanoid who appeared to waiting to attack the whoever intruded upon their lairs, firing their crossbows.  

Anaris responded with violence by launching a fireball into the ratman that attacked him, the fireball exploded upon impact, engulfing and incinerated all of the ratman.  As he tried to explore further he is greeted by more ratman rushing to defend their lair.

Meanwhile Dundee, Azool and Allen finally made their way across the trapped area..  Dundee arrived and tried to persuade the ratmen that the Champions of the Obscene came in peace but the ratmen were not convinced having witness Anaris annihilate their cousins with a mere flick of his finger.   The ratmen finally set a condition that the party should kill Anaris to avenge the death of their kinsmen or compensate them with a reasonable amount of gold.

The party refused and hostilities returned once more when Anaris and Allen unleashed their attacks at the ratmen.  Azool refused to participate in the senseless slaughter of the ratmen for he felt it was within the ratmen's right to defend their lair.  While Dundee was hoping to gain something from the ratmen by choosing a more peaceful approach.

After several minutes of stand-off and fighting against a much superior foe, the ratmen realized they were no match and made a hasty retreat by climbing into a small crawl space that the party could not follow.  With their leads gone, the party returned to the building that was connected to the sewers and decided to search the house.

While doing so, Allen awoken the sleeping man who is startled to see him there.  A fight soon broke out and the ranger with the help of Anaris overpowered the man and knocked him unconscious.   They searched the room but find nothing of us, it was not long before the man's companions were awaken by the commotion and rushed in to investigate.  The party realized that these men might not be the "thieves" that they were looking for quickly ran back into the sewers, closing the trapdoor behind them.

Fortunately the men did not give chase.  The party knowing that they have another task at hand decided to abandon the search for the key.   They had Anaris cleaned them up before returning to the tavern.  The party regrouped with Vilroy who was looking for them earlier.   They also discovered that Zain has mysteriously vanished along with all his belongings.

Morning came a few scant hours later.   Dundee headed to the refugee camp to fetch the farmer while Anaris, Allen, Azool and Vilory went to return the Crystals to the apprentice mage.   Nissa graciously accepted the items and informed the party that her master would return a couple of days later.

The party having settled one business headed off to the South Gate to meet up with Dundee.  They then set off towards the village of Longfield by taking the southern roads.  Vilroy's heroic deeds did not go unnoticed and Saint Ardenn has grant the Paladin the ability to summon a celestial deed to his side.  Vilroy did so and called upon the celestial mount to take on the form of a giant lizard.   As it turns out, Vilroy's mount has a somewhat cantankerous deposition.

The party encountered abandoned hamlets along the way and soon found themselves attacked by Ankhegs.  After dispatching the insectoid monsters, Vilroy found a young boy hiding within one of the houses.  Worried about the boy's safety, Vilroy brought the boy along with him.   The party resume their journey towards Longfield Village and along the way met all sorts of unsavory characters, the party dispatched the bandits that tried to rob them of their possessions and made sure the bandits could not escape to do more harm.

After days of the traveling, the party finally arrived at Longfield Village and witness a raid in progression.  Gnolls from the nearby forest swept into farmlands while the farmers and their farmhands grabbed their pitchforks to defend their livestock.   Alas the brave farmers were of no match for the ferocious Gnolls as the canine humanoids tore through the farmer's ranks. 

The party charged forwards to aid, Anaris unleashed a fireball that singed the furs of the gnolls.  But that was enough to get their attention.  Several gnoll raiders turn their attention towards the party and charged at them, while the rest continue their rampage towards the black cattle that Dundee came to retrieve.

The farmers realized that they were no match for the gnolls decided to flee but most were brutally cut down by the voracious gnolls.  Azool charged into the fray and found himself in the thick of the gnolls.  Completely surrounded on all sides, Azool focus on defending himself instead of striking at the gnolls.   Meanwhile Vilroy engaged the secondary force of gnolls that came to greet the party so that Dundee can arrive to assist Azool.  Anaris and Allen stayed behind and took potshots at that gnolls that were swinging their weapons at their companions.

The tactic worked and the party eventually triumphed against the numerically superior gnolls.  The surviving farmers thanked the party for their timely arrival and invited the party to rest in the village.  Dundee mentioned to the farmers that they were here to retrieve the cattle and bring it to Rordon Gamsay who has already paid for the cattle.  The farmers nodded and asked if they could follow them to the city as much of the hinterland is no longer safe without the soldiers around to protect the people.

The party obliged and began to return to Stromford with the herd of cattle.  The return trip was also fraught with danger, within hours of leaving the village of Longfield, the party encountered a seasoned group of gnoll mercenaries who are are known as the Black Fang.   Anaris, Azool and Allen went forward to investigate while Vilroy and Dundee stayed behind to protect the cattle.

The Black Fang mercenaries launched their assault immediately as the trio got closed and soon a fight has began.  As the convoy stalled, hippogriffs hungry for some morsels of meat swooped down from the skies and tore into the cattle.    Vilroy leap into action and rushed to engaged the hippogriffs.  Meanwhile far ahead of the convoy, the trio fought a grueling battle with the Black Fang.  Azool slayed the Black Fang berserker before succumbing to his wounds, Allen and Anaris fell soon after.  Dundee had no choice but to leave Vilroy alone to defend the convoy while he ran to aid his other three companions. Using the telepathic link, Vilroy commanded his mount to retrieve the wounded Azool, while just lifting up his shield to block of the Hippogriff's claws and beak. 

With the aid of the celestial mount, Dundee finally reached Azool and resuscitated the Barbarian.  The two of them  then went after the remaining Black Fang who were already wounded from their fight with the trio earlier on.   The party eventually vanquished the Black Fang mercenaries as well as the Hippogriffs and continued on their journey back to Stromford.

Campaign logs with details can be found here.

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