Tuesday, August 9, 2016

Session 11: Hostile Negotiations

Date: 9th of August

Participants:
Zain - Daniel N
Anaris - Brian H
Allen - Ryan G
Azool - James T
Bryseis - Cheryl K
Dundee - Johnny L

The man with Corawynian accent proposed to Dundee that the party should join them instead.  Dundee tried to persuade the mercenaries to give up on their attempt to forcefully bring the Nobles away by luring them with promise of a gold mine elsewhere.  The mercenaries distrustful of Dundee asked of him to come closer to give them a map of the gold mine.  Anaris followed behind but is watched closely by the rest of the mercenary guards.  The situation is growing tense.

Meanwhile Vilroy is gripped with paralysis as the voice speaks to him.  He kneels down immediately and prays to Saint Ardenn to repel the voice speaking in infernal.

Azool woke up to find his companions have already left without him.  Green Knight Jack, informs Azool that his companions have only left an hour earlier.  Without hestiation, Azool ran after the party and is quickly on the forest trail to catch up with the rest of the party.

Dundee attempt to convince the mercenaries to leave was not taken kindly, as he drew out his Hammer "Benevolence", the mercenaries struck at him.  The situation has escalated into a fight, the Carravones unsure who to trust decided not to commit to the battle first.  Immediately, the slicked hair man with the Corawynian accent, whispered melodic incantations and soon the leader of mercenaries felt his movements quickened.  He rode forward with swift brutal slashes with his greatsword almost cuts down Allen.  The battle begins in earnest as Anaris blasted his spells at the mercenaries but did little to halt their advance.

The battle flow against the party as one by one they fell.  Dundee fell to the slick haired man while Zain was cut down by the mercenary leader.  At this point, the severely wounded Allen ran towards the Nobles and yelled at them to help.   The Nobles seeing the Green Knight aiding the party decided that the party was perhaps trustworthy and committed to the battle.   Retainers serving the Carravones surged forward to engage the mercenaries.  Just then, Azool arrived at the field of battle and cleaved his way through the rear of the second mercenary group.  Holding the second group long enough while the first group is being dispatched by the remaining party members and the retainers of House Carravone.

The tide of the battle eventually turned, even the mercenaries reinforcements did nothing to change the outcome as one by one their commander officers fell in battle.  The remaining mercenaries and their bandit allies surrendered to the party and the Nobles.   Azool interrogated the mercenaries and discovered that many of these were actually Salderian Soldiers who deserted the army and turned to banditry.  He then coerced them into surrendering to the party and turn the deserters over into the Noble's custody.

As the battle came to a close.  The party along with the Green Knight introduced themselves and stated their purpose.  The nobles introduced themselves as Terrence & Elisa Carravone.   Their father is Earl Darren Carravone who is currently making preparations to move their troops to the western border of Salderia to deal with the Freeland Separatist.

The party earning the slight trust of the Carravone siblings are then invited to stay for the night to rest up before setting off to Farswells.   The party is invited to dinner and as the Nobles asked to know more about the party, Bryseis sings a ballad depicting their adventure so far.  Intrigued, Terrence Carravone asked Bryseis what their party name is and she informed him that they are known as the Champions of the Obscene.  The young nobleman arches his eyebrow in incredulity.  As the night wore on, Dundee retreats to his chambers, Zain remains meditating in his room and Bryseis continues making small talk with the Nobles.  Anaris and Azool finds the library and spends sometime in it browsing through the books.

Morning arises and the party along with House Carravone's retainers and soldiers began to march towards Farswell.  At the sight of such a large group of armed men, the goblins setting up ambushes along the trail simply fled in terror.   A few days later, the party arrived back in the town of Farswell to discover that the outlying farms has been sacked and several of the farmers, soldiers and constables have been slain while defending the town.   The party is then informed that the goblin horde raided the town several times and have now taken over the lumber camp that is situated north east of the town.

Allen decides to set off and scout out the goblin horde's strength and discovers that the goblins vastly outnumber the party and their newfound allies.  He returns to the party in Farswell and informs them while looking up the townsfolk to see if he can procure more aid to deal with the goblin and is joined by Bryseis.  They catch up with Alep Coppertink who revealed that he has invented something from the remains of his automaton and presents the party with the Shock Gauntlet.

Meanwhile, the rest of the party discuss their option and prepare to take on the goblin horde lead by Maggrot.

Campaign logs with details can be found here.

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