Date: 28th of August
Participants:
Allen - Ryan G
Anaris - Brian H
Azool - James T
Dundee - Johnny L
Vilroy - Shaun S
After spending many days in pious prayer to Saint Ardenn, Vilroy finally rejoins his companion to aid in the search for Joseph Berradine, the son of noble lady Nadia Berradine who has gone missing and was last seen at the refugee camps.
Zain is still in trance like mode meditating while Bryseis woke up with an extremely sore throat and decided to stay in tavern to rest.
The party then set off towards the nearest refugee camp to search for signs of Joseph. Dundee & Vilroy approached the refugees and asked for Joseph's whereabouts. While the rest stood around and watch the refugees going about their business. Anaris spotted a scruffy looking man observing Dundee and Vilroy before slinking away into the nearby woods. Finding him suspicious, Anaris alerted the rest of the party and they ventured into the forest to track down the suspicious man.
Allen unable to find the man's tracks then decided to track down the animals and communicate with them. Finding a badger's tracks leading into a burrow, Allen cast speak with animals spell to commune with the small creature. Unfortunately for Allen, the badger has been sleeping in the burrow and have not witness any "suspicious" people walking around.
Exasperated by Allen's weird and ineffective methods of finding the suspicious looking man. Anaris, bent down and flipping over the dead leaves and scrutinize the soft soil intensely. After about 5 minutes, he got up and pointed to north easterly direction. Anaris then sent his hawk familiar to scout out the surroundings and within minutes located a clearing further ahead.
The party made their way there and eventually found a camp with armed men and several draft horses and wagons which they deduced to be mercenaries. Dundee and Vilroy boldly stepped into the camp to question the men which they found to be suspicious. The mercenaries in turn question Dundee and Vilroy's intention. After much tongue twisting and eyeing each other cautiously, Dundee and Vilroy learn that these mercenaries opposes the current system of having nobles lord over them and they did not know the whereabouts of Joseph Berradine.
Anaris hiding within the trees made the conclusion that these may not just be mercenaries but the rebels who were raiding the supply convoys meant for the Salderian army. Not knowing if these "mercenaries" had reinforcements hiding nearby the party decide to leave the camp.
Upon returning to Stromford, the party passed by the military training grounds and decided to report their findings to a Officer. The officer thanked the party for the information but also cited that he required authorization before he can mobilize troops to capture the rebels or recover the lost supplies. Anaris then dispatched his familiar to convey the same message to Carravone noble family so they can act on it.
The party continued to the second refugee camp and found another armed man named Ser Traynor looking for Joseph Berradine. The party questioned Ser Traynor and found him to be suspicious even though he claimed to be working for the Church of the Seven Saints. Using leading questions, they force Traynor to divulge about his intentions. Azool's accusations eventually lead to an altercation and eventually the whole party grappled Ser Traynor down. After stripping him of his equipment and tying him up. Azool interrogated him but found that Traynor would not budge or sway to his side. Deciding that they were wasting time with Ser Traynor, they decided to hand him over to the Salderian army for them to decide Ser Traynor's sentence.
While the interrogation is going on, Dundee decided to set off on his on towards the third refugee camp. There he found that the refugees has renounced the known Gods. Suspicious he decided to probe further and found that these refuges believed in another God which they proclaim to be more powerful than known gods. But Dundee has other things on his mind and return to the city to revisit the restaurant where he saw his former crew, Dave Samgee at.
Arriving there, Dundee ordered a dish and asked to see the chef, as he thought that his friend would turn up. The chef turned out to be Rordon Gamsay who accused Dundee of kidnapping his employee. Insulted, Dundee insinuated that the dish is he was served is terrible by getting back at the obnoxious chef.
Dundee then later returned to the 3rd refugee camp and met up with his fellow party members. The party continued their search for Joseph and learn the same things that Dundee learn earlier. As night fell, they see the refugees setting off into the nearby woods and followed behind closely.
Coming to a hidden grotto within the forest, they see the refugees changing into robes. These refugees informed them they are about to witness a ritual which will show the party the power of their new gods. About several minutes later, another masked man in robes came forth along with two other followers. With them is another refugee and Joseph being tied up. It turns out these refugees have turn to worship something as their new god and are in fact cultists.
The party then demanded that they hand over Joseph. The cultist reacted in hostile manner as the party's true motives are revealed. A battle ensued and cultist encircled the party while cultist leader slit his palm and began his incantations.
Fearing that the Cultist leader would summon a Daemon into the world, the party rushed to stop him while the cultist hinder the party. The party now fairly experienced, dispatched the cultists easily. Allen fired an arrow that pierced the throat of the Cultist Leader. While the cultist leader lay on the floor gasping for air, Azool stepped forward and plunged his greatsword through the torso of the cultist leader.
But as blood begin to pool around the cultist leader, glowing tendrils emerged from the wounds of the cultist leader. It wrapped itself into an oval shape and begin to glow brightly forming a portal.
Moments later, a glowing translucent like creature resembling a polyp shimmied through and unleashed an unnatural cacophony of loud noise that pierced the eardrums of the party and they are hit with a terrible headache. The captured refugee collapse to the floor with blood flowing out from his ear drums, eyes and nostrils.
Recognizing the danger, Dundee unties Joseph and asks of him to flee as far as possible. Meanwhile, Azool and Vilroy close in to engage the creature in melee combat. The two warriors struck at the creature as hard as they could but found their attacks to be less effective as the creature de-materialize before their swords could connect with the creature and then immediately re-materialize after their blades passed through.
Both Dundee & Anaris unleashed their magics at it and found their spells sometimes passing right through. The creature then shimmied and wave its tendrils while pulsating with light before a scintillating array of colors hit the party's vision. Azool, Dundee and Allen are completely mesmerized by the colorful light show. Vilroy moved to Azool to shake him out of his stupor while Anaris fought on, casting slow on the strange creature. While this is happening, the creature struck at Vilroy with its glowing tendrils but Vilroy deflected the attack.
Allen and Dundee eventually broke out of the stupor and continued their efforts to combat the creature. It was not long before the creature unleashed another unnatural cacophony of noise that assaulted the eardrums of the party, this brought Azool down. Dundee called upon the divine powers of Saint Seylias to heal Azool, bringing the Barbarian back up.
The party now realize that creature's movement is severely impaired and decided to spread out. As the alien creature slowly inched forward. The party put as much effort as they can to dispatch the creature that is closing in. Eventually they succeeded and the polyp like creature collapse into a glowing mess that evaporated into thin air. By now the glow portal has flickered and shrank to a size where only a head can fit in.
Intrigued by what lies beyond the shrinking portal, Anaris sent his familiar into the portal. The hawk zip into the portal and for a brief moment Anaris saw a landscape of lifeless grey rock with sky that is pitch black littered with glowing dots in distant space. Several more of the alien polyp like creatures flailing their tendrils in the air, while a gigantic fish like creature swims through the pitch black skies. Anaris could feel his hawk suffocating and immediately dismisses his familiar.
Worn out by the dangerous battle with the alien creature, the party returned to the Horny Goat to rest for the day. Dundee discovers that his friend had not shown up to find him at all.
Campaign logs with details can be found here.
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