Sunday, July 17, 2016

Session 7: Lets not aggro the goblins

Date: 17th of July

Participants:
Allen Write - Ryan G
Anaris - Brian H
Bryseis - Cheryl K
Zain - Daniel N
Vilroy - Shaun S
Azool - James T


Following the victory of repelling the goblin invasion.  The town celebrates the victory over the goblin forces.   The party was well rewarded for their effort.   Zain however informs the rest of the party as well as the Lt Isilod that the goblins that they repelled were only the vanguard and there is a much larger goblin force.

Lt Isilod surmises that there must be a figure head driving these goblins and propose that they take the fight to the goblin horde.   Aware the combined strength of his platoon and the party may not be enough to take on the goblin horde.  Lt Isilod requested the party to travel north to Fort Calen and seek the Green Knight's aid on dealing with the goblins.

After some negotiations and with the promise of a probable reward, the party agrees to aid the Salderian Army further.   David Valorous the fighter of the party realizes that adventuring is not suitable for him as the risks outweighs the rewards and opt to remain in the Salderian Army.  Where promise of stable income is at least guaranteed. 

Vilroy a pious Paladin in the service of Saint Ardenn, has heard of a growing goblin army that threatens the downtrodden peasants.  Strode into town to lend his assistance.   He quickly found his way into the town center and encountered the party and Lt Isilod.  The party strange behavior put off Vilroy and he is beginning to wonder if the party were truly the heroes that they claim they are.

After much exhaustive communication with the party, Vilroy has come to the conclusion that he has no choice but to work together with the motley crew that formed the Heroes of Farswell.

Meanwhile, Deltus remains in Farswell to assist Reverend Anthony in performing funeral rites for those who fallen in battle while defending Farswell.

The party together with Vilroy then set off towards the north to seek help from the Green Knights.  It was not long before they came into view of Farswell Cemetery again.  At the distance, they spotted three goblins trying to set fire to a wooden cabin.  Hearing pleas of help, Vilroy valiantly rides his horse forward to rescue the innocent trapped in the cabin.

As the party approach behind him, they realize the goblins has set a trap for them and the battle begins.   Elsewhere, Azool a Barbarian from the plains traveling through Salderia heartlands finds himself behind several goblins that were preparing to spring an ambush on the party.  He charges forward and decapitates one of the goblins and cleaving in half the other goblin.

It was not long before the party defeat the goblin and driving them away.  One goblin remained trapped with the caretaker of the cemetery and wounding him in the process.  The party attempts to force their way into the building.   Azool, hearing the commotion, leaps out from the thick undergrowth and unsuccessfully tried to jump into the wooden cabin.  Allen leaning down from his horse, fires an arrow at the goblin but unfortunately struck the caretaker.  Vilroy quickly rushed forward pushing past the goblin and calling upon his divine power, lays his hand on the old man and healing him of his injuries.

The remaining goblin pleads the party to spare him but Allen finished off the goblin although Vilroy protested against treating the goblin in such an unlawful manner.  Disagreeing with Allen's approach, Vilroy confronted Allen.   But Allen paid him no heed which lead to the Ranger and Paladin scuffling with each other.   Anaris later intervene and requested that they cool their heads and save their energy for fighting the goblins.

After which the party along with Vilroy turn their attention to Azool.  A dark-skinned human from the plains.  The party tried to discern Azool's purpose, but Azool nonchalantly stated that it did not matter as long as their goals are in alignment.   Realizing that there is strength in numbers, the party and Vilroy reluctantly agreed and the party continue their journey towards Fort Calen.

The newly formed party then came across Farswell Saltmine and decided to do a brief investigation.  Tying their horses to the trees, they ventured into the Saltmine and decided not to go too far.   The party found a small aclove and thought it would be safe to catch a breather.

Unfortunately, a goblin patrol is nearby and chanced upon the horses outside and ventured into the Saltmines to flush out the party.   The party attempt to hide behind the crates and barrles within the Saltmine but Azool, not having bathed for weeks carried a strong odour gave away his position.  The goblins surge forward and the party quickly sprang into action to dispatch as many goblins as they can.  However two goblins managed to flee and blew the whistle on the party's position.

The party tried to collapse the Saltmine entrance but found that they ran out of time.  Turning around they see a large group of goblins numbering around twenty hot on their heels.   Allen had earlier on checked for tracks and determined that there might be at least sixty goblins around the vicinity.

The party realized that even though the goblins were too weak to defeat them, the situation could quickly turn ugly if they stayed to fight the goblins.  As more would come.

Running at full speed, the party stepped into traps laid by the goblins.  Here they are ambushed by another group of goblins with another twenty goblins closing in from behind.    Unwilling to be dragged into a protracted battle, the party tactically charged into one side of the goblin and then making a run for it.

After some time, the party lost track of their goblin pursuers.  But just when they thought they were safe, they ran into another goblin patrol that has been searching for them.  The party decided to dispatched the goblins.   What may have been an easy fight turned into a dangerous encounter as the earlier goblins has worn down the party.  Vilroy fought courageously but the goblins penetrated his defenses and he fell in battle.  Both Zain and Anaris was brought near the brink of death, while Azool was moderately wounded.   Even thought the party defeated the goblins, they could not survive another battle.  And the goblin patrol leader blew his warhorn before Allen took him out with his arrows.

Battered and bleeding, the party hastily retreated and found a quiet spot.  Hide themselves among the thick undergrowth and covered themselves in leaves just to catch a breather.  Meanwhile, the goblins are out there searching for tracks of the party.....



Campaign logs with details can be found here.



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